Ck2 tribal to feudal guide When you convert to feudal all the tribes you personally own will be upgraded to castles even if they lack a stone fort. The Caliphate to the south would not dare entrench themselves in a war against a whole empire so I was safe to scheme from within. The most mayor friendly laws give a net relations penalty of -10 (-30 wrong gov, +20 laws). At this setting you're still getting 15% of the county's income in tax, vs 10% for a count vassal with the same -10% relations penalty due to laws.
In Crusader Kings 2, there are eight levels of technology. Level 0 is 700 AD technology, Level 1 is 800 AD technology, and so on, up until Level 8, which corresponds to 1500 AD technology levels.Ck2 Wrong Government Type
I am a new player of CK2 (current patch) playing as the feudal King of Sweden on the standard start date. I conquered some tribal holdings in the North via holy war and, noticing the 'wrong type of holding' penalty, granted these to some of my middle sons and other relatives. I am a new player of CK2 (current patch) playing as the feudal King of Sweden on the standard start date. I conquered some tribal holdings in the North via holy war and, noticing the 'wrong type of holding' penalty, granted these to some of my middle sons and other relatives.
Obviously, this is insufficient for Cu&Si, which has a start date 3700 years before 700 AD and an end date at least 500 years after 1500 AD.![Ck2 Ck2](https://puravidarecordsolidario.com/img/1e0ddafde27b0bee31896d8835a70784.jpg)
![Ck2 Wrong Government Type Ck2 Wrong Government Type](/uploads/1/1/9/4/119441729/361307561.png)
- Level 0: 3000 BC (Bronze)
- Level 1: 1000 BC (Iron)
- Level 2: 300 BC (Ancient)
- Level 3: 500 AD (Early Medieval)
- Level 4: 1000 AD (Medieval)
- Level 5: 1500 AD (Early Modern)
- Level 6: 1800 AD (Industrial)
- Level 7: 2000 AD (Modern)
- Level 8: 2050 AD (Future)
Even with these eight redistributed levels, there are huge gaps in technology: there is a huge difference between 1800 AD and 2000 AD technology, for example. To fix this, the direct bonuses from technology will be removed. Instead, technology will
Set Government Ck2
only unlock buildings that can be built inside holdings.The cost and build time of these holdings will be such that there is a smooth progression between the technology levels. Hopefully, this system will create an engaging technology experience.